Week 11 Blog#9: The Future of Multimedia Learning


The Five Trends in Multimedia Learning

  • Artificial Intelligence

AI covers a wide range of applications in education and technical training, but is most widely used in two contexts: the creation of personalised learning paths (adaptive learning) and learning analytics.

  • Flexible Learning Environments/Hybrid Learning Spaces

Because of the impact during the new crown epidemic, we have a new way of learning – online teaching and learning. While it lacks many of the social components of face-to-face learning, it does offer some advantages in terms of accessibility and flexibility.

  • Augmented Reality (AR) and Virtual Reality(VR)

Virtual Reality: is a surefire way to capture and retain your audience’s attention. By immersing learners in realistic experiences, they can virtually explore sites, see events unfolding before them and perform the actions they’d need to do in a real life scenario.

Augmented Reality: is where images, sounds and text are superimposed over the real world, like the video game Mario Kart Live Home Circuit on Switch.

The Difference between them: AR ‘adds’ digital information to the world we see, whereas VR shuts the viewer off visually from the outside world, completely immersing them in a virtual environment.

  • Social Media

Social media is a virtual community and online platform for people to create, share and exchange opinions, views and experiences. Social media is popular with users because of its interactivity, sharing and personalisation, and is becoming a part of many people’s lives. Social media has many uses, like Discord, a media platform originally designed for gamers, which has evolved into a teaching space where teachers and students can provide support, exchange information and collaborate on problem solving.

  • Gamification of Learning

After this week, it is clear to me that gamification of learning will be a popular trend in the future of multimedia learning as new tools and platforms become available. Gamification is the addition of game design elements to learning activities to simulate real-world problem solving and create engagement. This approach will be effective in increasing student engagement with learning and will also make learning more fun.

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